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Posts Tagged ‘game development’

Space Fight! Positioning and Targeting

October 10th, 2010 No comments

This isn’t going to look like much.

This is a recent screenshot of SpaceFight! taken tonight. Pawns can now be assigned their new location (the gray line and box) as well as select their target (the yellow line). In the screenshot we see Bob (the bottom left pawn) is targeting Heckler (top left). Ignore the similarities between my pawns, Bob and Doug at the bottom, and the opponent pawns, Heckler and Koch at the top.

The logic is in place, too, so that a right click will step-back to the previous state from selection, destination, target, and review.

Space Fight (Working Title)

August 18th, 2010 No comments

So I started something yesterday.

It’s quite early, but I find motivation in sharing my progress. The goal? A retro-style space war inspired by Blendo Games’ Flotilla.

Assemblee: A 2-part TIGSource competition

October 25th, 2009 No comments

Derek Yu at TIGSource has just posted details to a two-part game competition. Part 1, graphics and audio. Part 2, design and programming. More details at TIGSource and this TIGSource forum thread.

Basically, in part 1, artists post their awesome work. Then in part 2, designers and programmers get to take all of the awesome work created in part 1 and use it to make awesome games.

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