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Posts Tagged ‘Game Dev’

Squishy Bugs on the Android Market

December 27th, 2011 No comments

So I totally forgot to mention that Squishy Bugs is now available on the Android market. It’s free. It’s ad supported but not in an intrusive way. You actually only see the advertisement when you are *not* playing the game. Like when you are viewing the main menu or settings page. That kind of stuff.

It’s an early release. I’m calling it version 0.0.1. It’s going to change a lot by the time it’s done. There are at least 3 powerups I can think of that need to be added to the game. The sound effects will be tweaked. I want to have global high scores, and I’ve already written most of the server code for that.

So if you have an Android device, please check it out. It installs to the SD card by default and it only takes up 1.9MB of data.

Also, if you have any issues to report or want to discuss the game or ask questions then you can do so at the forums. Or reach me over Twitter.

SpaceFight! Ballistics

March 21st, 2011 No comments

SpaceFight! now has weapons and bullets (missiles). There is no hit-detection going on, yet, but the missile management is there!

Categories: Game Dev Tags: ,

SpaceFight! movement

November 27th, 2010 No comments

Added a new state to the loop that handles the ‘turn’ after all the pawns have been given instructions. During this state, the pawns carry out the instructions given to them. At the moment, the only instructions they carry out is movement.

Presently, all the pawns turn toward the direction that they are traveling. I think I might change that so their rotation can be player-defined.

Space Fight! Positioning and Targeting

October 10th, 2010 No comments

This isn’t going to look like much.

This is a recent screenshot of SpaceFight! taken tonight. Pawns can now be assigned their new location (the gray line and box) as well as select their target (the yellow line). In the screenshot we see Bob (the bottom left pawn) is targeting Heckler (top left). Ignore the similarities between my pawns, Bob and Doug at the bottom, and the opponent pawns, Heckler and Koch at the top.

The logic is in place, too, so that a right click will step-back to the previous state from selection, destination, target, and review.

G2DP and the missing parallax

May 11th, 2010 1 comment

Development on the Generic 2D Platformer library is slow going, but I’m still making the occasional time to work on it.

This last weekend I finally got around to adding parallax in the vertical axis. It’s something that I’d just never gotten around to doing, and all that was needed was an additional 4 or 6 lines of code.

Categories: g2dp, Game Dev Tags: , , ,

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