G2DP and the missing parallax
Development on the Generic 2D Platformer library is slow going, but I’m still making the occasional time to work on it.
This last weekend I finally got around to adding parallax in the vertical axis. It’s something that I’d just never gotten around to doing, and all that was needed was an additional 4 or 6 lines of code.








Before I forget, I’ve got to add the “dead zone” feature to the character movement.
http://www.youtube.com/watch?v=ylHXo98G1hM