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	<title>Comments for n3wt0n!</title>
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	<link>http://n3wt0n.com/blog</link>
	<description>Student4Life</description>
	<lastBuildDate>Mon, 02 Jan 2012 20:12:49 +0000</lastBuildDate>
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		<title>Comment on Slick, Phys2D, LWJGL, and Eclipse by nico</title>
		<link>http://n3wt0n.com/blog/slick-phys2d-lwjgl-and-eclipse/comment-page-1/#comment-47570</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Mon, 02 Jan 2012 20:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=658#comment-47570</guid>
		<description>And your final remark, the java.lang.UnsatisfiedLinkError, is caused because you incorrectly linked the natives-*.jar to lwjgl.jar. It&#039;s enough to include the natives-*.jar on the classpath like the other libraries, and instead put the native location of lwjgl.jar to the directory which contains the .ddl files.</description>
		<content:encoded><![CDATA[<p>And your final remark, the java.lang.UnsatisfiedLinkError, is caused because you incorrectly linked the natives-*.jar to lwjgl.jar. It&#8217;s enough to include the natives-*.jar on the classpath like the other libraries, and instead put the native location of lwjgl.jar to the directory which contains the .ddl files.</p>
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		<title>Comment on Slick, Phys2D, LWJGL, and Eclipse by nico</title>
		<link>http://n3wt0n.com/blog/slick-phys2d-lwjgl-and-eclipse/comment-page-1/#comment-47569</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Mon, 02 Jan 2012 19:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=658#comment-47569</guid>
		<description>If you do all these steps in a User Library you can reuse the same User Library for all your projects, no need to repeat all these steps every time you start a new project.</description>
		<content:encoded><![CDATA[<p>If you do all these steps in a User Library you can reuse the same User Library for all your projects, no need to repeat all these steps every time you start a new project.</p>
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		<title>Comment on X-COM: UFO Defense, Steam, and DOSBox by Dillon</title>
		<link>http://n3wt0n.com/blog/x-com-ufo-defense-steam-and-dosbox/comment-page-1/#comment-47567</link>
		<dc:creator>Dillon</dc:creator>
		<pubDate>Mon, 02 Jan 2012 17:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=813#comment-47567</guid>
		<description>Epic. Win.

:) Thanks for the walkthrough! I had no trouble getting it to work as described.</description>
		<content:encoded><![CDATA[<p>Epic. Win.</p>
<p> <img src='http://n3wt0n.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for the walkthrough! I had no trouble getting it to work as described.</p>
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		<title>Comment on Android Market Pricing by kyle</title>
		<link>http://n3wt0n.com/blog/android-market-pricing/comment-page-1/#comment-47553</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Thu, 22 Dec 2011 16:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1049#comment-47553</guid>
		<description>Hi David, Thanks for the tip. I have no strategy! I&#039;m still trying to work out how to approach this thing. However, if I end up going the paid-app route the $0.99 &quot;new build&quot; will be in addition to the free version which will still be available on the market.

Good to know that you may not be able to turn a free app into a paid app. That means you can&#039;t run a &quot;my game is free for a day&quot; promo. You&#039;d think that would be allowed.

I would not expect that those who &quot;purchased&quot; the free app to have to pay for it when the price increases. They would have already &quot;paid&quot; $0 for it. But that&#039;s beside the point.

I&#039;ll end up with 2 versions on the market (free/paid) if I go that route.</description>
		<content:encoded><![CDATA[<p>Hi David, Thanks for the tip. I have no strategy! I&#8217;m still trying to work out how to approach this thing. However, if I end up going the paid-app route the $0.99 &#8220;new build&#8221; will be in addition to the free version which will still be available on the market.</p>
<p>Good to know that you may not be able to turn a free app into a paid app. That means you can&#8217;t run a &#8220;my game is free for a day&#8221; promo. You&#8217;d think that would be allowed.</p>
<p>I would not expect that those who &#8220;purchased&#8221; the free app to have to pay for it when the price increases. They would have already &#8220;paid&#8221; $0 for it. But that&#8217;s beside the point.</p>
<p>I&#8217;ll end up with 2 versions on the market (free/paid) if I go that route.</p>
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		<title>Comment on Android Market Pricing by David</title>
		<link>http://n3wt0n.com/blog/android-market-pricing/comment-page-1/#comment-47552</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 22 Dec 2011 09:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1049#comment-47552</guid>
		<description>You should verify this yourself, but I have read that while you can convert a paid app to a free app on the Android market, you cannot do the reverse. You could remove it and put it back, but you would lose a lot of your users.

Again, double check that info, but I thought an FYI might be in order

Also, in-game purchases might accomplish the same thing as your original strategy.</description>
		<content:encoded><![CDATA[<p>You should verify this yourself, but I have read that while you can convert a paid app to a free app on the Android market, you cannot do the reverse. You could remove it and put it back, but you would lose a lot of your users.</p>
<p>Again, double check that info, but I thought an FYI might be in order</p>
<p>Also, in-game purchases might accomplish the same thing as your original strategy.</p>
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		<title>Comment on Squishy Bugs Release Soon by kyle</title>
		<link>http://n3wt0n.com/blog/squishy-bugs-release-soon/comment-page-1/#comment-47551</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Tue, 20 Dec 2011 06:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1058#comment-47551</guid>
		<description>That makes sense. I&#039;ve tested as best I could, at least for graphical issues. I&#039;ll put the word out on Twitter, see if anyone wants a quick peek. I&#039;ve got to look at the risks of sharing an .apk file, too, since it seems that someone could publish it as their own.</description>
		<content:encoded><![CDATA[<p>That makes sense. I&#8217;ve tested as best I could, at least for graphical issues. I&#8217;ll put the word out on Twitter, see if anyone wants a quick peek. I&#8217;ve got to look at the risks of sharing an .apk file, too, since it seems that someone could publish it as their own.</p>
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		<title>Comment on Squishy Bugs Release Soon by Ruben Garat</title>
		<link>http://n3wt0n.com/blog/squishy-bugs-release-soon/comment-page-1/#comment-47550</link>
		<dc:creator>Ruben Garat</dc:creator>
		<pubDate>Tue, 20 Dec 2011 01:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1058#comment-47550</guid>
		<description>Hi, I would recommend sharing the apk with some people before posting it to the market, in order to find any last bug/issue, and ensure it gets released into the android market in the best shape possible.

From what we have experienced the first impression your game makes is quite important to your future on the market, and since there is no longer a &quot;just in&quot; category that gets filled with new and updated apps trying to gain users with updates is no longer as effective.

Maybe posting your apk in the slick2d or javagaming forums, would be a good idea.

Good luck with the game.</description>
		<content:encoded><![CDATA[<p>Hi, I would recommend sharing the apk with some people before posting it to the market, in order to find any last bug/issue, and ensure it gets released into the android market in the best shape possible.</p>
<p>From what we have experienced the first impression your game makes is quite important to your future on the market, and since there is no longer a &#8220;just in&#8221; category that gets filled with new and updated apps trying to gain users with updates is no longer as effective.</p>
<p>Maybe posting your apk in the slick2d or javagaming forums, would be a good idea.</p>
<p>Good luck with the game.</p>
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		<title>Comment on Mummy by Making Complicated Things Simple: New Ideas To Further Develop &#171; People First + combining Old &#38; New Thinking</title>
		<link>http://n3wt0n.com/blog/mummy/comment-page-1/#comment-47547</link>
		<dc:creator>Making Complicated Things Simple: New Ideas To Further Develop &#171; People First + combining Old &#38; New Thinking</dc:creator>
		<pubDate>Thu, 15 Dec 2011 18:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=673#comment-47547</guid>
		<description>[...] complexity questions. But will it also work in our day-to-day life? The mummy picture originated here.    LD_AddCustomAttr(&quot;AdOpt&quot;, &quot;1&quot;); LD_AddCustomAttr(&quot;Origin&quot;, &quot;other&quot;); [...]</description>
		<content:encoded><![CDATA[<p>[...] complexity questions. But will it also work in our day-to-day life? The mummy picture originated here.    LD_AddCustomAttr(&quot;AdOpt&quot;, &quot;1&quot;); LD_AddCustomAttr(&quot;Origin&quot;, &quot;other&quot;); [...]</p>
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		<title>Comment on Tommy says: Nobody plays games on Linux. by n3wt0n! &#187; Team Meat Loves Linux!</title>
		<link>http://n3wt0n.com/blog/tommy-says-nobody-plays-games-on-linux/comment-page-1/#comment-47544</link>
		<dc:creator>n3wt0n! &#187; Team Meat Loves Linux!</dc:creator>
		<pubDate>Tue, 13 Dec 2011 18:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=804#comment-47544</guid>
		<description>[...] 14 months ago I linked to a podcast where Tommy from Team Meat said that nobody uses Linux and that Super Meat Boy likely would not see a Linux release. He replied in the comments that there would need to be enough enthusiasm for a Linux version in order to make the effort worthwhile. [...]</description>
		<content:encoded><![CDATA[<p>[...] 14 months ago I linked to a podcast where Tommy from Team Meat said that nobody uses Linux and that Super Meat Boy likely would not see a Linux release. He replied in the comments that there would need to be enough enthusiasm for a Linux version in order to make the effort worthwhile. [...]</p>
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		<title>Comment on Codename: Frog Fly by n3wt0n! &#187; Android Market Pricing</title>
		<link>http://n3wt0n.com/blog/codename-frog-fly/comment-page-1/#comment-47527</link>
		<dc:creator>n3wt0n! &#187; Android Market Pricing</dc:creator>
		<pubDate>Sat, 19 Nov 2011 20:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1041#comment-47527</guid>
		<description>[...] thought lately on how to price a game on the Android market. I&#8217;ve given myself a deadline for codename Squishy Bugs (by the way, that&#8217;s the new name for codename Frog Fly). I plan on having something, [...]</description>
		<content:encoded><![CDATA[<p>[...] thought lately on how to price a game on the Android market. I&#8217;ve given myself a deadline for codename Squishy Bugs (by the way, that&#8217;s the new name for codename Frog Fly). I plan on having something, [...]</p>
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