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<channel>
	<title>n3wt0n! &#187; Games</title>
	<atom:link href="http://n3wt0n.com/blog/category/games-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://n3wt0n.com/blog</link>
	<description>Student4Life</description>
	<lastBuildDate>Wed, 25 Jan 2012 21:40:03 +0000</lastBuildDate>
	<language>en</language>
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		<title>Squishy Bugs Update</title>
		<link>http://n3wt0n.com/blog/squishy-bugs-update/</link>
		<comments>http://n3wt0n.com/blog/squishy-bugs-update/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 21:40:03 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[squishy bugs]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1067</guid>
		<description><![CDATA[Last weekend I managed to squeak out an update to Squishy Bugs. The old url to the Squishy Bugs page on the Android market is no longer valid. I removed that package, which *poof* caused it to disappear from the market. You can find the new Squishy Bugs market page here. I don&#8217;t expect to ever have [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend I managed to squeak out an update to Squishy Bugs. The old url to the Squishy Bugs page on the Android market is no longer valid. I removed that package, which *poof* caused it to disappear from the market.</p>
<p>You can find the new <a href="http://goo.gl/N6k1S">Squishy Bugs market page here</a>. I don&#8217;t expect to ever have to change market urls again. And if I do, you can always get the proper url at <a href="http://goo.gl/rMtMa">WaggSoft.com</a>.</p>
<p>With this update I reduced the number of rows of tiles since some players complained that toward the end of the level it seemed to take too long for the bullet to reach the top-most tiles. This allowed me to display the player&#8217;s score at the top of the page. Which brings me to the other update.</p>
<p>The scoring system has been revised. Previously you were awarded 1 point for every tile that was falling the moment you squished a tile. 3 tiles falling? Squish a tile for 3 points. Squish another tile for 2 points (since there would only be 2 tiles left falling). And so on. Squishy bugs were worth a 2 point multiplier. No longer! Each tile awards a ridiculous number of points following the same number-of-tiles-falling rule. However, now you lose points for not catching tiles. Each tile that drops off the bottom of the screen will cause you to lose the same number of points as you would have had you managed to squish the tile. This prevents players from exploiting the multiplicative nature of the scoring system.</p>
<p>Also, the groundwork for adding new power ups has been completed. It should be relatively straight forward to add new power ups in the future. So in addition to the bouncy ball power up that&#8217;s already present, there will be a &#8220;drop similar icons&#8221; power up and a &#8220;drop similar colors&#8221; power up. They will work similar to the way dropping groups works right now, which is that groups of the same color and icon fall together if one of them is hit.</p>
<p>Some update in the future will see the addition of accounts which will tie into a WaggSoft community page. This will allow for global high scores (another feature to add) and potentially allow for the addition of special events.</p>
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		<title>Team Meat Loves Linux!</title>
		<link>http://n3wt0n.com/blog/team-meat-loves-linux/</link>
		<comments>http://n3wt0n.com/blog/team-meat-loves-linux/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 18:15:34 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[humble]]></category>
		<category><![CDATA[smb]]></category>
		<category><![CDATA[super meat boy]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=1054</guid>
		<description><![CDATA[19 months ago I linked to a podcast where Tommy from Team Meat said that nobody uses Linux and that Super Meat Boy likely would not see a Linux release. He replied in the comments that there would need to be enough enthusiasm for a Linux version in order to make the effort worthwhile. Humble [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://n3wt0n.com/blog/tommy-says-nobody-plays-games-on-linux/" target="_blank">19 months ago</a> I linked to a podcast where Tommy from <a href="http://supermeatboy.com/" target="_blank">Team Meat</a> said that nobody uses Linux and that Super Meat Boy likely would not see a Linux release. He replied in the comments that there would need to be enough enthusiasm for a Linux version in order to make the effort worthwhile.</p>
<p><a href="http://www.humblebundle.com/" target="_blank">Humble Bundle 4 featuring Super Meat Boy</a>.</p>
<p>Yes, that means Linux.</p>
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		<title>SpaceFight! Prototyping</title>
		<link>http://n3wt0n.com/blog/spacefight-prototyping/</link>
		<comments>http://n3wt0n.com/blog/spacefight-prototyping/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 22:49:35 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[space fight]]></category>
		<category><![CDATA[spacefight]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=980</guid>
		<description><![CDATA[The prototype has always been available here but this is a reminder in case you were unaware. However, that link won&#8217;t be the permanent location of SpaceFight!. It will eventually have its own proper home. Probably on another domain I recently purchased and set up. Mystery! Kind of.]]></description>
			<content:encoded><![CDATA[<p>The prototype has always been available <a title="SpaceFight! prototype page" href="http://g2dp.n3wt0n.com/spacefight/" target="_blank">here</a> but this is a reminder in case you were unaware. However, that link won&#8217;t be the permanent location of SpaceFight!. It will eventually have its own proper home. Probably on another domain I recently purchased and set up. Mystery! Kind of.</p>
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		<title>Lord of the Rings Online: Craft Assistant</title>
		<link>http://n3wt0n.com/blog/lord-of-the-rings-online-craft-assistant/</link>
		<comments>http://n3wt0n.com/blog/lord-of-the-rings-online-craft-assistant/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 08:57:45 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General Programming]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[lord of the rings]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=940</guid>
		<description><![CDATA[I&#8217;ve been working on what I call the LOTRO Craft Assistant. You can find it here. It is intended to show you the base cost of a crafted item, with a focus on items crafted by Farmers and Cooks at the moment. I see potential to expand the app to cover recipes and ingredients for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on what I call the LOTRO Craft Assistant. You can find it <a href="http://n3wt0n.com/lotro-craft/" target="_blank">here</a>. It is intended to show you the base cost of a crafted item, with a focus on items crafted by Farmers and Cooks at the moment. I see potential to expand the app to cover recipes and ingredients for Tailors, Jewelers, etc. It might even be possible to cover crafting costs in other MMOs, too.</p>
<p>Like the majority of the things I do, I did it with selfish intent. It&#8217;s an app to help me price items for auction in The Lord of the Rings Online. I hope others find it useful, too.</p>
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		<title>Amnesia: The Dark Descent</title>
		<link>http://n3wt0n.com/blog/amnesia-the-dark-descent/</link>
		<comments>http://n3wt0n.com/blog/amnesia-the-dark-descent/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 04:49:14 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[amnesia]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=936</guid>
		<description><![CDATA[I just finished with Friction Games&#8216; Amnesia: The Dark Descent. It&#8217;s a great game, one that gave me quite a few frights. I&#8217;m proud to say I&#8217;m one who pre-ordered the game (which caused the developers to create a commentary track to listen to as you played it, something I have not yet done but [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished with <a href="http://www.frictionalgames.com/site/" target="_blank">Friction Games</a>&#8216; <a style="font-weight: bold;" href="http://www.amnesiagame.com/" target="_blank">Amnesia: The Dark Descent</a>. It&#8217;s a great game, one that gave me <a href="http://www.youtube.com/results?search_query=amnesia+reactions&amp;aq=f" target="_blank">quite a few frights</a>. I&#8217;m proud to say I&#8217;m one who pre-ordered the game (which caused the developers to create a commentary track to listen to as you played it, something I have not yet done but intend to do). I mention the pre-order fact because it took me months to finish the game! I played anywhere from 30 minutes to an hour at a time, yet it seemed like to took me forever.</p>
<p>That&#8217;s not to say that Amnesia overstays its welcome. I kept thinking, &#8220;I must be close to the end <strong>now</strong>!&#8221; only to find that more of the story unfolded. So I don&#8217;t know where everyone is getting the idea that the first play-through averages 6 to 8 hours. My next playthrough, one I intend to modify to allow unlimited health and sanity, will be for the purpose of listening to the developer commentary, much like a commentary track found on a digital video.</p>
<p>This game is good. The visuals (insanity? yes, please), the audio (insanity? yes, please)&#8230; the insanity. If you&#8217;re a fan of survival horror, or horror fiction the likes of which H.P. Lovecraft would have been proud to write, then you owe it to yourself to purchase Amnesia. You&#8217;ll scream. You&#8217;ll swear. You&#8217;ll laugh nervously.</p>
<p>Now that this survival horror is complete, I&#8217;m moving on to Alan Wake.</p>
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		<title>No games in January</title>
		<link>http://n3wt0n.com/blog/no-games-in-january/</link>
		<comments>http://n3wt0n.com/blog/no-games-in-january/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 04:14:45 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[spending]]></category>
		<category><![CDATA[stateofthepenny]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=928</guid>
		<description><![CDATA[So it has been one month since I committed to not purchase any video games in 2011. So far, the toughest moments were when I had to pass on Game Dev Story on Android, and this weekend&#8217;s Steam deal on The Rainslick Precipice of Darkness episodes 1 &#38; 2 pack for $2.99. I&#8217;ve been able [...]]]></description>
			<content:encoded><![CDATA[<p>So it has been one month since I committed to not  purchase any video games in 2011. So far, the toughest moments were when I had to pass on Game Dev Story on Android, and this weekend&#8217;s Steam deal on <a href="http://store.steampowered.com/sub/7135" target="_blank">The Rainslick Precipice of Darkness</a> episodes 1 &amp; 2 pack for $2.99. I&#8217;ve been able to stop and reflect on just what appeals to me most when I want to make a purchase, and I think it&#8217;s the price-point. I have the first episode of Rainslick already. I haven&#8217;t even played it yet. How do I know I&#8217;ll even want to play episode 2? But $2.99? Not that <strong>seems</strong> like a good deal. And I want to jump all over that.</p>
<p>But it&#8217;s a good feeling knowing that I&#8217;m passing it by. Other good feelings? Not obsessively checking Steam on Tuesday or Wednesday to see if the midweek madness has been posted yet. Or Steam&#8217;s weekend deal.</p>
<p>On a similar note, a couple weeks ago I completed Just Cause 2 (on the PC) and I have yet to fill that gap with another game in my huge list of unplayed games. <a href="http://steamcommunity.com/id/kdnewton/games?tab=all" target="_blank">I have options</a>, but I find since I&#8217;m putting less focus on acquiring new &#8216;stuff&#8217; I&#8217;m putting that focus toward <a href="http://www.kesiev.com/akihabara/" target="_blank">learning</a> and <a href="http://n3wt0n.com/lotro-craft/" target="_blank">doing other things</a>. Plus, I&#8217;ve got that free mmo, <a href="http://www.lotro.com/" target="_blank">LOTRO</a>, to play <img src='http://n3wt0n.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Not a Penny in 2011</title>
		<link>http://n3wt0n.com/blog/not-a-penny-in-2011/</link>
		<comments>http://n3wt0n.com/blog/not-a-penny-in-2011/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 19:00:36 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[personal growth]]></category>
		<category><![CDATA[stateofthepenny]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=912</guid>
		<description><![CDATA[I have a goal for 2011 that should benefit a few areas of my life. Simply, I will not purchase a single video game or downloadable content (DLC) for a video game in 2011. This means pay-what-you-want sales/bundles are off limits, as is pirating said bundles (or any games for that matter). This isn&#8217;t a [...]]]></description>
			<content:encoded><![CDATA[<p>I have a goal for 2011 that should benefit a few areas of my life. Simply, I will not purchase a single video game or downloadable content (DLC) for a video game in 2011. This means pay-what-you-want sales/bundles are off limits, as is pirating said bundles (or any games for that matter). This isn&#8217;t a decision I&#8217;ve made on a whim, either. I&#8217;ve <a href="https://identi.ca/notice/50362056" target="_blank">had a few months</a> to <a href="https://www.facebook.com/1sadf/posts/153830951308898" target="_blank">let this sink in</a> [facebook] and to work out the details. Note: I&#8217;d have linked to twitter rather than identica except Ping.fm was misbehaving the day I initially announced my idea.</p>
<p>On to the details, the only allowable &#8216;new&#8217; games that I can add to my collection are:</p>
<ul>
<li>Gifts &#8212; but I am not allowed to prompt the purchase with, &#8220;Hey, I&#8217;m not purchasing any games in 2011 but if you buy me X then I&#8217;ll buy you Y in 2012,&#8221; because that is cheating.</li>
<li>Board and card games &#8212; they are not <em>video games</em>.</li>
<li>Game demos, trials, and &#8216;free&#8217; games &#8212; XBoxLive Indie Game trials, Steam demos (and mods and free games), etc, so long as they are freely available for download by the developer/publisher.</li>
<li>Code giveaways &#8212; kinda sorta the same thing as &#8216;free&#8217; games</li>
<li>Borrowed games</li>
</ul>
<p>If the game doesn&#8217;t fit the criteria above, I can&#8217;t add it to my collection.</p>
<p>Why? Well, this is where the benefits come in. See, I went kind of crazy with game purchases starting at the end of 2009. My Steam collection ballooned to a crazy size over the course of the last year. I don&#8217;t think I could possibly complete all the un-played games in my Steam games list if I try all next year, and <strong>an un-played game is an unappreciated game</strong>.</p>
<p>Why else? I&#8217;ve got a note taped to my monitor that says, &#8220;Why are you sitting here? Spend some time with your wife.&#8221; I put it there, and it&#8217;s pretty self explanatory.</p>
<p>I expect to enrich my personal life by putting less emphasis on video games and more time with family and friends (non-gamers). I expect my wallet to thank me. I expect my productivity to increase as I will cease to compulsively check <a href="http://steamgamesales.com/" target="_blank">Steam Game Sales</a> and <a href="http://cheapassgamer.com/" target="_blank">Cheap Ass Gamer</a> throughout the day. I expect to spend more time reading through my <a href="http://wiki.n3wt0n.com/Kyle/Books" target="_blank">neglected bookshelf</a>. I&#8217;ll never make it as a game designer &amp; developer if I spend more time playing games than making them.</p>
<p>Wish me luck in 2011. I have no doubt this is going to be a hard habit to break. I&#8217;ll post throughout the year under the tag #stateofthepenny here on the blog and twitter.</p>
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		<title>How to install Introversion&#8217;s Uplink in Ubuntu 9.10 (or higher)</title>
		<link>http://n3wt0n.com/blog/how-to-install-introversions-uplink-in-ubuntu-9-10-or-higher/</link>
		<comments>http://n3wt0n.com/blog/how-to-install-introversions-uplink-in-ubuntu-9-10-or-higher/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 00:01:51 +0000</pubDate>
		<dc:creator>kyle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[install]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[uplink]]></category>

		<guid isPermaLink="false">http://n3wt0n.com/blog/?p=817</guid>
		<description><![CDATA[Quite a while ago I purchased Uplink (and Defcon) for Linux through the Introversion website. Uplink worked at the time (Ubuntu 8.10) but somewhere along the way Canonical removed the libgtk1.2 libraries from the Ubuntu repositories. This presents a problem when installing the game in later versions of Ubuntu. sh uplink-complete-1.54DOWNLOAD.sh complains Verifying archive integrity... [...]]]></description>
			<content:encoded><![CDATA[<p>Quite a while ago I purchased <a href="http://www.introversion.co.uk/uplink" target="_blank">Uplink</a> (and <a href="http://www.introversion.co.uk/defcon" target="_blank">Defcon</a>) for Linux through the Introversion website. Uplink worked at the time (Ubuntu 8.10) but somewhere along the way Canonical removed the libgtk1.2 libraries from the Ubuntu repositories. This presents a problem when installing the game in later versions of Ubuntu.</p>
<pre>sh uplink-complete-1.54DOWNLOAD.sh</pre>
<p>complains</p>
<pre>Verifying archive integrity... All good.
Uncompressing Uplink complete 1.54DOWNLOAD............................................................................................
.setup9739: error while loading shared libraries: libgtk-1.2.so.0: cannot open shared object file: No such file or directory</pre>
<p>I found the solution at the <a href="http://forums.introversion.co.uk/darwinia/viewtopic.php?p=43160#43073" target="_blank">Introversion forums, written by forum member pl3w5y</a>.</p>
<p>Download the following deb files. I prefer to use the command line.</p>
<pre>wget <a href="http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/gtk+1.2/libgtk1.2_1.2.10-18.1build2_i386.deb">http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/gtk+1.2/libgtk1.2_1.2.10-18.1build2_i386.deb</a>
wget <a href="http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/glib1.2/libglib1.2ldbl_1.2.10-19build1_i386.deb">http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/glib1.2/libglib1.2ldbl_1.2.10-19build1_i386.deb</a>
wget <a href="http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/gtk+1.2/libgtk1.2-common_1.2.10-18.1build2_all.deb">http://ca.archive.ubuntu.com/ubuntu/pool/universe/g/gtk+1.2/libgtk1.2-common_1.2.10-18.1build2_all.deb</a></pre>
<p>You can swap out the &#8216;ca&#8217; part of the url with &#8216;us&#8217; or whatever your Ubuntu repository country code might be.</p>
<p>Now, inside the directory you downloaded them to, run</p>
<pre>sudo dpkg -i *.deb</pre>
<p>And that&#8217;s it. Now re-run the Uplink installer and the game should install fine.</p>
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